n.游戏化
concept of gamification is not entirely new, Werbach says.───巴赫说,游戏化并不是一个全新的概念。
She recently designed a gamification strategy for a sales training company with a storm-chasing theme.───她最近为一家以追逐风暴为主题的销售培训公司设计了一个游戏化战略。
A recent report suggests that the global gamification market will grow from $1.───最近的一份报告显示,全球游戏化市场将从1美元增长。
Gamification -- pronounced "game-if-ication" -- is an attempt to engage customers using techniques glommed from video games.───所谓游戏化,指的就是利用从视频游戏中借鉴的科技手段来吸引顾客。
Applied to business, gamification promises to make more people buy more products and services, on a repeat basis.───应用到商业上,游戏化的目的就是要使人们反复购买更多的产品和服务。
Without such structure, we will continue to see cargo cults that inappropriately use techniques, such as gamification .───没有这样的结构,我们就还会继续看到对技术的不合时宜的使用,比如“游戏化”。
Marketers use gamification to sell products and engage customers in more active relationships.───营销人员利用游戏化来促销产品,并更积极主动地联系顾客。
Gamification will accelerate the movement from physical to online solutions.───游戏化会加速物理运动转变为在线解决方案的进程。
But, suddenly, gamification is the hot new business concept, with many of the world's most admired companies signing on.───但是一夜之间,游戏化就成了一个热门的商业理念,许多世界知名公司都开始搞起了游戏化。